Hartismere School

Est. 1451. An outstanding coeducational secondary school & sixth form college and England's first academy

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DynaMaze - Creating enemies and item pickups

This game is partially complete. It has a player and items to collect that allow you to move to the next level. You are going to add some enemies to the game that do different actions and some item pickups that have different effects on the player. Remember the help each other. There are some videos attached above to help.

 

To add

7 minutes before the end of the lesson, do the test (press 'Take Test' below).

Documents

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Y6 Primary Transition - Transport of the Future

GCSE CS: 1.6 Social Engineering Excerise

Year 7 Childhood and Adventure - Week 3: reasons why reading is important

Do you want to work in The creative Industries when you leave school?

I Belong: encouraging girls into computer science programme

Taking A Level Computer Science

CPU Fetch-Decode-Execute Animation

Victorian Christmas - Make Your Own Victorian Christmas Cards

Acceptable Use policies

Programming software

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STARLIGHT EXPRESS, London. Thursday 2nd October.

Year 7 tutors/parents evening

School Policies

Hartismere High School 1999

Cover Supervisor with art specialism

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Community news: Davey Tennis

Cover Supervisor with PE specialism

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Lessontest ICT Key Stage 3 Computer Science Gamemaker Games-Designer Key Stage 4 GCSE Ingredients Autumn Term Gallery ZEN Old Hartisians Year 8 Keystage 5 Digital Test Year 9 Options A Level Computing Just For Fun Belong Photography Transport

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